Game Level Design assignment 01: Create a Collection Game level where there is a time limit and a certain number of coins the player must collect before the timer runs out. If the player fails this challenge, the game will reset and the player can try again from the beginning.

This game level contains 31 coins, and is designed as a tutorial level to guide the player through the level and help them learn the mechanics of jumping and moving around the level. The coins are used to provide incentive for the player and help guide them through an "optimal" path through the level, though there are other pathways that will also let them collect all the coins in the allotted time.

This game ascribes to the concept of "learning through playing", where game concepts and mechanics are shown through the level itself, and not explicitly told outside of basic movement instructions.

Created by Ben Reyes 09/13/2021

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